![]() ![]() in the current proof of concept, the text position on the wheel and its respective icons are somewhat random, it proves functionality just fine, but I was in Frankenstein mode when I implement it, so 'it's alive' but not necessarily pretty If needed, buy the original game, its developers definitely deserve it, and it's a super awesome game to create elaborate dialogues, Dragon Age Origins Toolset can be used. only the dialogue wheel is implemented, no cinematics or sounds ![]() ![]() it does not use unity editor almost at all And I decided to share what I learned, hopefully it's useful to you in your game development. As I was working on this project, I incidentally learned how to make a dialogue wheel in the style of Dragon Age 2/Inquisition.
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